Flash Adventure game tutorial
It’s very interesting as you can design levels directly into the scene editor, making level design easy and fun. Also, you can see how Stencyl can be used to make any kind of game regardless its nature of Flixel/Box2D engine.
This is what you’ll get:
Place the loot on the path where the hero can see it to make it change his way.
Since it’s quite a complex prototype, due to the custom blocks and the Tile API, I’ll publish a detailed tutorial later, when I’ll add some more feature, meanwhile I shared it on StencylForge, look for Talesworth prototype.
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I'm going to SF this weekendby peasncarrots
Good thing I happened to see this. If I see someone dressed up like a zombie now, I won't completely panic!
Part zombie smackdown, part disaster prep, and part puzzle solving, Zombie Survival is only the latest event from Go Game, a SF-based company behind some of the citys biggest flash mobs and team adventure games. This game has been a personal pipe dream for a long long time, says organizer Jenny Gottstein. The idea is to empower communities to take control of their safety through play!
Like all of Go Games adventures, Zombie Survival Challenge is a team event
Indigo Prophecy, continuedby UrGrue
Now this is where it becomes even more interesting.. after you leave, you switch characters and play as the detectives a short time later. This might cause you to ask.. why would i want to catch myself? Well.. keep in mind, the goal isn't really to get away from the detectives, or conversely, to catch the main character.. it's to uncover the underlying plot... using information gather by both sources. But, if the detectives find the main character before figuring it out, they'll pin it on him using the evidence gathered, and the game will be over.
There were a few other aspects of the game that really caught my eye as well