Gameboy Advance Flash cartridge / Flash Games

Gameboy Advance Flash cartridge

ezfa connected to gba sp

GBA-to-USB EZ Flash Advance Cable and EZFA Relatime Cart is the only Gameboy Flash Card SET with built in realtime clock + calendar for Pokemon Ruby & Saphire roms and other games and applications that can use RTC. 128M, 256M and 512M cart capacity available.

EZF Advance has been developed based on experience on EZ, it is a completely new design, not compatible with EZ, it has many enhancement on details, so it made more perfect.

EZFA Connected to GBASP

EZF Advance Client on PC / Win

ezf advance client softwareEZF Advance Realtime Cart fits perfectly into any GBA or GBASP

EZFAdvance Loader in GAMEBOY
Pre-Boot / ROM selection menu

Features

1. Operates on a single USB to GBA link port cable, the most portable fashion device for your package, GBA and GBA SP compatible.
2. Realtime clock and calendar built-in, perfect for Pokemon and future RTC compatible games, and also ideal for third-party PDA-like applications.
3. Fastest data transfer rate on the market, only 42s needed for reading or writing a 64M game.
4.ezfa in gbasp Play small games no greater than 2M directly via cable, no cart needed, best solution for developers, FC emu games and ebook applications.
5. Hardware saver support, perfect support for all kinds of current and future saver types, and all games. (SRAM, EEPROM, Flash...)
6. Faster and higher density flash chips mounted, smooth operation for all time critical games, no speed patch needed. And 128M, 256M and 512M cart capacity available.
7. The EZFA cable is ready to go for future GBA-Internet interactive applications, more fun you can have with your EZFA.

1. Single USB to GBA link port cable operation, most portable fashion device for your package, GBA and GBA SP compatible.
2. Realtime clock and calendar on, perfect experience for Pokemon and future RTC compatible game, and also ideal for third-party PDA like applications.
3. Fastest data transfer rate in market, only 42s needed for reading or writing a 64M game.
4.ezf advance loader for selecting gba roms Play small game not greater than 2M directly via cable, no cart needed, best solution for developers, FC emu games and ebook applications.
5. Hardware saver support, perfect support for all kind of current and future saver types, and all games.
6. Faster and higher density flash chips mounted, smooth for all time critical games, no any speed patch needed. And 128M, 256M and 512M cart capacity available.
7. The EZFA cable is ready to go for future GBA-Internet interactive applications, more fun you can find with EZFA.

Installation Manual:
1. Download EZFA Cable driver and Windows client software from this site.
2. Plug the cable on the USB port of your computer and install the cable driver following the instructions on your PC, when done, unzip and copy the Windows client software to any directory you like.
3. Insert your EZFA cartridge into your GBA, and plug the cable into your GBA too, run the client software, then press the select and start buttons of GBA simultaneously and turn it on, if all the steps are done properly, the client should be connected to your GBA, then you can operate your cart via the client software.

Download EZFA Software Drivers

EZ-Flash Advance FAQ

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It's worth getting, plus...

by bridbeun

You can also get a 256 meg EZ Flash Advance cartridge for it.
I've got one and I have every single gameboy advance game there is. 1700+ games. You can download the games from newsgroups or from websites and fit about 4 to 6 games on each cartridge and put new ones on if you ever get board. *disclaimer: You must own all your games

Actually...

by Jamesology

1)PSP has more games than the DS. Gameboy Advance games are NOT DS games but are playable. Most of the games a in the one week hall of fame. Meaning is only fun for that one week of after you buy it. Look at Nintendogs.. "freaking awsome" for the first week.
2)Battery life on DS is shorter, than the PSP when you turn up the screen at the brightest setting to be as bright at the PSP. And... though the PSP has more moving parts it does not mean the PSP constantly uses those parts that's why you can still take out the UMD while you play. The DS turns off when you take out the cartridge. The DS uses more power since you have to turn off and turn on the whole system just to change games, as for the PSP you just have to exit the game by which take less power

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