Free quality Flash games
Are you trying to make flash games for a living, but having a hard time making ends meet? Have you made an engaging & fun game, then spent months polishing and tweaking it to perfection before releasing it onto the world? Maybe you got it right and it's a hit – it's been played and enjoyed by literally millions of people! Well time to sit back and watch the pennies roll in, my friend, because that's all you're going to be getting. This may sound alarming, but it's what most flash game developers have experienced using what I call the 'Ad Model' of monetisation.
The Ad Model
Over the last few years Flash gaming has enjoyed a massive rise in both the quality and quantity of games on the market. What caused this? The online ad market boomed. It suddenly became (marginally) profitable to build a flash game, throw in some easily-included ads and set it free on the internet. A few well-documented hits made a relatively large amount of money, yet were often made by a single developer working in his spare time over the course of a few months (as previously flash simply couldn't fund an actual team of developers), and this caused a 'gold rush' effect of developers piling into the flash games space. Over time the ad model for flash games has matured into a market where developers can make money from various sources:
- In-Game Ads: in-game ads such as , usually shown once while the game is loading
- Around-Game Ads: site ads like Google AdSense shown around the flash game either on the developer's own site, or on a site like Kongregate or Newgrounds which offers revenue share to developers
- Sponsorship: this is where a portal pays the developer to 'tag' their game with the portal's branding (and usually a 'more games' link), effectively paying for traffic delivered to the portal as the game is distributed around the internet. FlashGameLicense was set up to help developers find sponsors for their games, and it has proven to be very effective.
- Licensing: this is where a portal or site pays a developer for a one-off license to use their game; generally they pay a fixed fee to be able to use the game without the sponsor logo, in-game ads, links to the developer's site, etc on their own site; multiple licenses can be sold alongside a sponsorship
Generally speaking you can, and should, use all these options at once as Ada Chen advised in a talk she gave at Casual Connect in 2008. This model is working for some developers, the ones who can efficiently make engaging, short flash games and keep churning them out, but it's really only been a success for very few. Most flash game developers are still relying on other sources than ad-funded games to keep going full-time (for example, making games on contract for third parties).
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Au contraire mon ami...by RealityCheck
This is my last post on this subject and may this post rest in peace like it should have when I said that this was the wrong forum...
> You are a very sad person.
It obviously takes one who is sadder to know one. I am actually quite happy... but hey, you can never tell.
> Mind games? I'm perhaps obtuse because my approach is not direct. Why confront you with such acid?
You are not obtuse. You are absurd at best and delusional at worst. In my posts, I have tried to provide a little bit of realism to help a fellow reader here where you decide to decide to put your nose where it doesn't belong
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