Interactive Flash games / Flash Games

Interactive Flash games

I want to begin with the critics moved to the game and to the experiment.

Music: A lot of people complained there isn’t any “mute” button or an option to turn off sound. They are right. People may want to play without any sound or with their favourite music in the background. I completely forgot to include this option. This is one of the cons of making a game in a few hours: you will forget something important. So add in your “to-do-before-release” list to give an option to turn off sounds

Goals: I received some emails saying this is an experiment that I want to fail because I set the goals too high for a one day game. In one mail a boy said he would be happy if he manage to earn $20 from a one-day game.
As said, goals depend a lot from the Country you live in, and its currency change with United States Dollars.

Capitalism: Some people pointed their finger at me saying I am doing “capitalism”. Let me explain one thing: monetizing a Flash game is not capitalism. It’s almost an utopy that reminds me the early 80′s when lonely programmers in their rooms/garages made games that we still play today, in some retrogaming sites or with new fancy graphics.
Thanks to Mochiads, Flash portals sponsoring games, Google and Macromedia (now Adobe) everyone can sit in his garage with his entry-level computer and produce a games that thousands – if not millions – people will play and enjoy.

Ok. End of the boring part

Now, some numbers

At the time I am writing, I have:
56, 374 Mochiads impressions with an earning of .60
13, 602 Adsense impressions (I can’t tell you the earning due to Adsense policy)
1, 298 Kongregate Ad Impressions with an earning of d Impressions with an earning of At the time I am writing, I have:
56, 374 Mochiads impressions with an earning of $31.60
13, 602 Adsense impressions (I can’t tell you the earning due to Adsense policy)
1, 298 Kongregate Ad Impressions with an earning of $0.20

For a total of $113.00

I am satisfied of this result, because it’s only the first week and I plan to reach the first goal before next Sunday. Obviously at the moment I am talking about virtual dollars because I haven’t reached the minimum payout, but it’s not a problem since Circle Chain won’t be the only game of the exp.20

I am satisfied of this result, because it’s only the first week and I plan to reach the first goal before next Sunday. Obviously at the moment I am talking about virtual dollars because I haven’t reached the minimum payout, but it’s not a problem since Circle Chain won’t be the only game of the experiment.

Now, let me show you where did I submit the game

Newgrounds

The first portal where I submitted the game is newgrounds.com.
This site is very important because most minor Flash game portals browse NG to see what’s hot at the moment, and eventually they will copy your file into their portals, spreading the game for you.
The game was rated 3.53/5 and was reviewed for 8.7/10
Really a success. This means Flash game portals webmasters noticed my game, and the community will remember Circle Chain when I will produce Circle Chain II.

The game was a runner-up for the day but it did not manage to break into the daily top 5. This means that now Circle Chain on NG is history.

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Hi Monahlissa

by blueworm

Hi Monahlissa,
I'm open to anything Flash related, even pure coding (ActionScripting). However, I've spent the last two years working on small educational games and improvements on my web page.
Perhaps web shorts, interactive tutorials, something in eLearning, eye candy. Whatever, my current skills could get me at this time really.
Hope that isn't too vague...

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