FPS Flash games Multiplayer / Flash Games

FPS Flash games Multiplayer

A large open spaceWow, it’s been a month. Things have been crazy at work lately, but they’re settling down a little now. As a result, I can finally put up the rest of the update I started more than 60 days ago (wow).

What is not Fun in Multiplayer

Incredibly long view distances

This was covered a bit in the “cover” section, but it is important to break up long views with cover. Failing to do so reduces the importance of skillful close combat and increases the importance of “fire and forget” splash weapons and long distance sniper weapons. It also makes large open areas less useful as good “risk/reward” areas.


The ability for players to choose their own routes, lines, and flows is essential to good multiplayer gameplay. Extreme linearity is a barrier to this and should be avoided except in the case that you want to present a “risk/reward” scenario.

Unassailable ambush spots / sniping positions
Sniping and ambushing people is a lot of fun. However, being on the receiving end of either of these things is not fun at all – especially if you can’t stop it from happening. To that end, sniper and ambush positions should be carefully placed and balanced. Any unassailable position should either be opened up or removed from a good multiplayer map.

Secret areas

While secret areas are fun to find in single player, every attempt should be made in a multiplayer game to remove intimate map knowledge as a major determining factor for victory. Secret areas, especially those with very potent powerups or weapons, encourage intimate map knowledge or hiding to the detriment of skillful combat.

Creating a Multiplayer Level

Determine Requirements

Does it need to be symmetrical?

Objective-based modes, such as Capture the Flag, are usually well-served by symmetrical maps. It’s very difficult to balance non-symmetrical objective-based maps, but it’s definitely possible.

What kind of level is it? Natural, alien, man-made? Is it a city? What kind of assets will you be using to make it?

By establishing this early on, before you do your first maps or blockouts, you can get a head start on what basic shapes you’ll want to use to construct your map. While it’s tempting to jump right into construction or mapping, I’ve seen plenty of maps get ruined because not enough thought went into this part of the process.

Does it need to support multiple modes or game sizes?

In Resistance: Fall of Man, most of our maps were constructed to take advantage of different player counts and game modes. Because we had to balance these maps for so many different variables, we made a lot of choices to ease in the balance process. That’s why most of the resizable maps were symmetrical, for example.

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Enabling interaction between 2D and 3D games

by ravenze

Developers of 3D virtual worlds and multiplayer games may soon have access to tools that would allow them to build connected, promotional 2D, Flash versions of the same games.
These new tools are at the heart of Battle, a simple Flash game being released Thursday by the Multiverse Network, a virtual worlds middleware company.
A simple Flash game that runs on Facebook, MySpace, Friendster, and Kongregate, Battle is really the showpiece behind new Multiverse technology that could, for the first time, make it possible for developers using its platform to build full-scale downloadable, virtual worlds or online games to create scaled-down, 2D, browser-based versions of the same titles and let players compete between them

Pupil's BAFTA bid pride  — Blackpool Gazette
James's 'Soot and Smog' game sees the player roam around Victorian London aiming to raise funds to help their sick sister by completing various challenges, while different facts about that era of history flash up on the screen.

Adobe Flash Player 12 Is All Set to Provide Hassle Free Internet Browsing ..  — The Fuse Joplin
Another key feature that makes installing this flash player the preferred choice of millions of people all over the world is that it is available for free. Adobe Flash Player 12 is ..

NRL to act on “illegal” betting  — Fox Sports
Following a two-month investigation, the NRL's Integrity Unit is close to determining their findings after auditing the betting records of registered players and officials from the NRL, NSW Cup and under-20s Holden Cup competition.

Infernum Productions AG-127956-127956 Brick-Force: 400 Tokens [Online Game Code]
Digital Video Games (Infernum Productions AG-127956-127956)
  • Versatile Shooter Action (Choose between several different game modes: Capture the Flag , Defusion , Build and Destroy , Deathmatch , Team Deathmatch , Defense...
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